Strawhart’s Enter the Mindsquall update brings with it a much-anticipated content update for the Valecrest area including a completely new finale path, gunpowder-packed naval vessels, and a sunrise system.
Valecrest
- Added a brand-new alternate finale encounter: The Mindsquall
- Revamped the Winged Abomination finale to play fairly. Increased readability of visual effects.
- Added an opportunity to rescue a stranded critter (should you fail to do so in Westharrow)
- Warships now carry gunpowder. Please do not operate an open flame within their vicinity.
- The sun will now rise over Valecrest depending on your progression
- You can now be haunted by a ghost
Homestead
- The homestead will now save your progress at critical points instead of saving only when you move to the next zone
- Your mother will now warn you not to cross the crow infested bridge in the prologue
Westharrow
- Fixed an issue that caused the guardian to fly at an incorrect rotation
- Fixed issue where ritual gourds would not break after falling into the abyss
- Increased time gourd ritual is allowed to be dropped
The Factorium
- Overhauled the finale sequence to improve navigability
- More misfires now occur during the finale; serbots can short-circuit
The Ruins
- Improved postal system
- The finale is now better telegraphed, normalized event timers
Accessibility
- Phase panels will now acknowledge colorblind mode settings regardless of if they are rotated horizontally or vertically
- Air Sigils will now always acknowledge colorblind mode settings
Controls
- Abilities that have not yet been encountered will be hidden in the command menu.
Optimization
- Significant CPU and draw call optimization across the entire game
- Improved audio during the third cultist ritual
Fixes: General
- Corrected many spelling and grammatical errors in apocrypha and dialogue text
- Fixed rare issue where the screen would turn black after a ritual
- Fixed an issue where bomb pumpkins would not respawn