The Dragonhood is a clicker RPG with rougelite elements and automatic battles. Collect eggs, hatch dragons, and loot stuff on a variety of 1 vs 1 adventures...
From today, our world and story will be even more accessible with the update now adding French, Spanish, Italian, Polish, Russian, Portuguese Brazilian...
For the past few months I've been working on a massive dungeon feature for my clicker RPG game, along with gameplay navigation and visual changes. Let...
May's here, and yep, we're already halfway through, so it's about time to share our roadmap with you! The Well, our new desert oasis, is shaping up. Meet...
Get ready to speculate, because here comes our April 2024 roadmap, packed with mysterious teasers and some less mysterious updates!
We're thrilled to roll out our first hotfix (0.28802), for BattleJuice Alchemist Early Access! This update focuses on addressing some bugs and implementing...
BattleJuice Alchemist has just launched into Early Access on Steam and the Epic Games Store!
Discussing our demo (which you can still play!) and looking back on Steam Next Fest.
Discussing the Magic of Animation Retargeting in BattleJuice Alchemist.
Exploring Vertical Diversity in Our Game World. We're taking a look at high mountains and deep lakes and the stuff between.
Welcome to the thrilling space arcade adventure "Space Killer" This game combines all your favorite elements: LOOTING, RPG-ARCADE, and ROGUELIKE ELEMENTS...
A first person action dungeon crawler, inspired by the old classics with a touch of the diversity of modern ARPGs. Create your own character choosing...
In our latest devlog, I unveil the secrets behind some of our visual effects, crucial for our hyper-stylized look. Join us on this mystical journey as...
A solo-developed action survival game where you will have to fight bandits, zombies, mutated monstrosities and the elements to find the most useful junk...
Having vertically diverse landscapes or multi-storey buildings in top-down RPGs is not as trivial as you might think
Big overhaul and building a foundation for our cinematics in Unreal Engine.
Let me take you on a trip (that I actually didn't take myself) to Vilnius, Lithuania
BIG JOB is a 1980's dystopian British bank job game, third person, cover shooter with destructible cover and elements of stealth, featuring subcultures...
The challenges of preparing BattleJuice Alchemist to be released in multiple languages.
We found a publisher and secured additional funding from multiple sources, so we can continue development without starving.
Hi there, I'm Treny, I always enjoyed playing Pokemon in the past, but through the years with all these dynamic games, I couldn't play the old-school...
Let's have a look at how enemies' debuffs tie in with our new combat tower.
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