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Open world exploration and puzzle game with elements of platforming, wrapped in an arcade flight sim.

Report RSS April 2024 Report (v2)

While Steam Page may be coming only next month (I still couldn’t apply for the dev status for reasons I'm not going to bore you with here), this month — before getting sick and bedridden for a week — I pushed Cloudome with everything I had and unexpectedly got done with way more than I expected... to be done with by now according to my expectations.

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good news everyone


Nothing to show nor to upload at the moment, but big big big under the hood gains. Technically, the build is now both completable and it saves your progress. Un-technically, it misses one more necessary thing and I don't want to release the build without it. Purely coincidentally, because of this month's unexpected progress, that one thing is now all that's left to do before we reach the Early Access milestone. This month in recap:

  • puzzles are done;

puzzles done

  • end state of the build is done;
  • saving system is done;

save system done

  • over 20 unplanned hours spent on various fixes and improvements of the existing systems.

What's left to do for the Early Access build is music and that's pretty much it: approximately first 50% of the game will be… presentable. Music will take some real time to fully finish tho: I need at least 7 tracks, and to write, arrange, and produce them is definitely over a month worth of work. Adding the new music to the game will also take multiple days: my current music controller script will have to be both expanded and re-written. For real this time: it won't be done by the next month's end, I promise. Even if I work on it full-time (of which I won’t be able). Maybe not even by end of June. I already started tho. Wasting no time.

Next demo, which will be the one going to Steam, will be uploaded as soon as Cloudome gets a Steam page. It will only be as long as the original demo, ending after the "big dark tunnel". If you absolutely have to, you can still check out the rest of the world by playing the second demo, but since the build is now actually completable, I kinda don't want you guys there behind The Wall with the broken music controller :) First impressions, you know, and all that jazz. Especially for a game with little to no replayability.

Goals for May:

  • Music ( writing, potentially some arranging );
  • Steam;
  • Updated demo;
  • Kickstarter ( if somehow I get the Steam thing going, and finish the page and the demo ).

Thanks.

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